Resume
Daniel Kitchen
Manassas, Virginia 20112| 571 393. 5970| dkitchen37@gmail.com
PROFILE
Designing art, story, and game assets for games to show people different and fantastic worlds while enjoying a fun gameplay experience. Experience in game and level design with a focus on art and technical design in Unity and other programs. Job wanted with creative design and team focus. Open to remote work and relocation.
Portfolio: Available for viewing at: LinkedIn: Available for viewing at:
https://www.danielkitchen37.com https://www.linkedin.com/in/daniel-kitchen-11b64ab0/
TECHNICAL SKILLS
Game Design: Unity 3D, Unity 2D, Unreal Engine 4, 3DS Max modeling, 3DS Max Animation, Maya, Zbrush
Art: Adobe Photoshop, Clip Studio Paint, Adobe Photoshop Animation, Adobe Illustrator, Adobe After Effects, Adobe InDesign
Programming: Python, C#, C++
Acting: Stage Acting (4 High School plays, 2 Professional Plays), Voice Acting
Writing: Game Design Documentation, Writing Student Plays, Game Script Writing, Writing Dialog Scripts for Personal Projects
RELATED EXPERIENCE
Digital Scorpion Interactive Jan. 2023 – Present
Lead Level Designer
Level design and game development for indie game Tales of Valoris: Swallow's Defenders
Level design and game development for upcoming indie game Hit & Bit
Working with other teams to create level layouts and integrate new ideas & assets on Github
Creating levels with blockouts, 3d models, prefabs, etc. in Unity
QA testing the balance, difficulty, accessibility, and flow of the gameplay
Giving assignments and answering questions from other Level Designers
Teaching new Level Designers the different steps of level design and how to work with the other teams
Documenting pre-production, layouts, and lesson plans through both Adobe and Office software
Redemption Games July 2020 – Jan. 2024
Level Designer
Level design for the phone Game Sweet Escapes/ game design for Project Storm
Creating and editing current and previous levels in Unity
QA Testing games and creating new game mechanics with the Level Design team
Training new Level Designers and reviewing their levels
Flying General Games Sept. 2021 - Feb. 2022
Technical Artist
Creating, Animating, and Implementing UI Art Assets in Unity
Implementing and organizing Character Animations
Rigging and bug fixing Character Cloth Physics
Center for the Advancement of the Steady State Economy Jan. 2020 - June 2020
Lead Game Designer
Overall UX and UI design in Unity
Art, Audio Design, and Animations for game Assets
Level Design and overall Game Design
QA Testing
Website Programming and Design
C.S. Monroe Technology Center Jan. 2018 - Feb. 2018
Assistant Teacher of Animation
Teaching Photoshop, 3ds Max, and Unity for High Schoolers
Creating Presentations for Classes in PowerPoint and Unity
Rendering Student’s Projects in 3ds Max
EDUCATION
George Mason University Aug. 2011 - Feb. 2018
Bachelor of Fine Arts
Game Design
GPA 3.8